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Destiny 2: The Edge of Fate

Goodbye Kansas were thrilled to work with Bungie on Destiny 2: The Edge of Fate, creating an intro-cinematic as well as four in-game cinematics.

Uncover the secrets of Kepler, redefine your future and confront the cosmic force pulling the threads of your destiny.

Watch them all below!

 

 

Destiny 2: The Edge of Fate - Intro-Cinematic
Destiny 2: The Edge of Fate - Intro-Cinematic - Behind The Scenes
Destiny 2: The Edge of Fate - The Signal - In-Game Cinematic
Destiny 2: The Edge of Fate - The Signal - In-Game Cinematic - Behind The Scenes
Destiny 2: The Edge of Fate - Lodi & Ikora - In-Game Cinematic
Destiny 2: The Edge of Fate - Lodi & Ikora - In-Game Cinematic - Behind The Scenes
Destiny 2: The Edge of Fate - Resurrecting a God - In-Game Cinematic
Destiny 2: The Edge of Fate - Resurrecting a God - In-Game Cinematic - Behind The Scenes

Credits

Director: Fredrik Löfberg
Director: Will Adams
Animation Director: Luke Smith
Art Director: Gustaf Holmsten
Art Director: Mikael Widegren
VFX Supervisor: Kristian Zarins
CG Supervisor: Alexis Andersson

Executive Producer: Anton Söderhäll
Producer: Daria Zienowicz
Production Manager: Josefine Jakobsson
Production Coordinator: Isabella Nilsson
Production Coordinator: Eve Park
Production Coordinator: Ferenc Orosz

Lead Character Artist: Daniel Axelsson
Character Modeling & Look Development Artist: Jonas Skoog
Character Modeling & Look Development Artist: André Sartori Valck
Character Modeling & Look Development Artist: Phil Nguyen
Character Modeling & Look Development Artist: Andrea Salvatori
Character Assets Modeler & Look Development Artist: Erika Johansson
Character Assets Modeler & Look Development Artist: Magnus Eriksson
Look Development Artist: Axel Flovin

Lead Facial Modeler Artist: Jonas Törnqvist
Facial Modeler: Anneli Larsson
Facial Modeler: Charlotte Van Hulle
Facial Modeler: Shraga Weiss

Lead Environment Artist: Robert Filipowicz
Environment Assets Modeler & Look Development Artist: Fabian Zackrisson
Environment Assets Modeler & Look Development Artist: Alec Walker
Environment Assets Modeler & Look Development Artist: Frans Åkerman
Environment Assets Modeler & Look Development Artist: Jacob Moilanen
Environment Assets Modeler & Look Development Artist: Andreas Leijon

Groom Artist: Erika Johansson
Groom Artist: Hamish Mitchell

Lead Rigging Artist: Stephanie Holder
Rigging Artist: Ivan Cuellar
Rigging Artist: Gabija Smalinskaite
Rigging Artist: Peter Jemstedt
Lead Character FX: Charlie Filmberg
Character FX Artist: Navve Khosravi
Character FX Artist: Ludvig Eliasson

Facial Rigger: Balazs Banyai

Lead Previz & Layout Artist: Andrew van der Walt
Previz & Layout Artist: Lee Croudy
Previz & Layout Artist: Christina Sidoti
Layout Artist: Marion Laurin
Layout Artist: Eve Ramet

Facial Animation Lead Artis: Goran Milic
Facial Animator: Mathew Curran
Facial Animator: Antonija Milic
Facial Animator: Teresa Barsali

Animation Lead Artist: Christina Sidoti
Animator: Benjamin Brenneur
Animator: Staffan Linder
Animator: Daniel Calleja
Animator: Emmet Mörk
Animator: Lukas Gecas
Animator: Mink Kungsapiwattana
Animator: Guilherme Martins

FX Lead Artist: Filip Orrby
FX Artist: Max Öberg
FX Artist: Mayec Rancel Seral
FX Artist: Martin Widö
FX Artist: Joshua Rizzo
FX Artist: Benoit Filippin
FX Artist: Sebastien Tafani

DMP Lead Artist: Irena Šmitáková
DMP Artist: Emilis Baltrusaitis
Concept Artist: Gabriel Björk Stiernström
Concept Artist: Gareth Hector

Storyboard Artist: Paul Coulthard
Storyboard Artist: Johannes Othen

Lead Lighting and Rendering Artist: Guillaume Ritt
Lead Lighting and Rendering Artist: Ivor da Silva
Lighting and Rendering: Scott Yorke
Lighting and Rendering: Joakim Eriksson
Lighting and Rendering: Anna Hilding
Lighting and Rendering: Jacob Moilanen

Lead Compositing Artist: Daniel Norlund
Compositing Artist: Denys Holovyanko
Compositing Artist: Martin Borell
Compositing Artist: Fredrik Höglin
Compositing Artist: Andreas Cronström
Compositing Artist: Olov Samuelsson
Compositing Artist: Jonathan Söder
Compositing Artist: Nova Scharm
Compositing Artist: Zamina Schager

Motion Graphics: Tom Waldton

Creative Editing: Stephen Mulholland
Editing: Manuel Mendes
Editing: Conor Byrne
Grading: Mattias Silva Carrasco

Head of Pipeline and Development: Erik Johansson
Software Engineer: Paul Barton
Software Engineer: Albert Cervin
Software Engineer: Simon Rainersson
Software Engineer: Sakarias Johansson
Software Engineer: Linus Fredriksson
Software Engineer: Rasmus Haapaoja
Pipeline TD: Joakim Johansson
Pipeline TD: Karl Rydhe
Pipeline TD: Erik Pettersson
Pipeline TD: Herman Fredlund

IT and Systems Manager: Dean Estcourt
IT Team Manager: Tiffany Johansson
IT and Systems Engineer: Nick Hall
System Administrator: Armin Cero
System Administrator: Emil Ferdinandsson
System Administrator: Jonatan Larsson
System Administrator: Jonna Lehtonen
System Administrator: Jonne Ahner
System Administrator: Nicky Sumsion

GBK Frontdesk: Kara Ingram

Motion Capture Supervisor: Samuel Tyskling
Motion Capture Lead: David Grice
Shoot Production Manager: Axel Gärkman
Shoot Coordinator: Kim Seefried
Shoot Coordinator: Isabella Nilsson
Motion Capture Technician: Oskar Olsson
Motion Capture Operator: Ed Reeler
Props & Staging: David Sagesen
Facial Capture Operator: Eva Lindgren
Motion Capture Data Artist: Nils Aulin
Motion Capture Animator: Emmet Mörk
Virtual Camera Operator: Peter Blomstrand
Production Assistance (GBK Frontdesk team): Kara Ingram

Performance Actor: Allyson Kulavis
Performance Actor: Richard Sloniker
Performance Actor: Brian Villalobos

Project Baby: Chloe Axelsson

Client: Bungie
Director: Jimmie Myers, Cole Harrington
Producer: Ashley Olsson
Art Director: Dave Samuel
World Art Lead: Rusty Durbin
Lighting Lead: Mike Poe, Tho Tran
Animation Lead: Nick Whitmire, Melissa Chan
Character Art Lead: AJ Sall

We don’t make dreams come true.

We make them real. And if you like what you’ve seen us do for others, imagine what we could do for you. Because what we’ve done is only the starting point. We are constantly reinventing our expertise and using it in previously unknown ways, blurring the edges between what’s real and what’s possible. All you have to do is watch, because we’re not just aiming for the rainbow – we want to go beyond. Contact us